A new set of technologies known as Web3.0 will soon revolutionize the way we interact with the digital world. David outlines Web3 and how it might guide the Internet’s future development toward the expansive digital future known as the metaverse.
According to a global poll, 78% of businesspeople are prepared for the metaverse.
This is the first in a three-part series on the World Wide Web’s development, its potential transformation into the metaverse, and the networking requirements that will be required to support it. Here is where to read the second part: The main traits and difficulties of creating a realistic sense of the metaverse.
The World Wide Web (WWW) has been around for more than 30 years, which is hard to believe. Few would contest how, over those years, the Internet and the Web have altered every aspect of our lives, from the way we work to the way we learn. The epidemic demonstrated to us the importance of maintaining connections for family, work, and education. However, throughout time, the Web has developed, and today there are three separate phases: Web 1.0, Web 2.0, and Web 3. Web3 development company and its technologies provide the foundation for the metaverse, which is how the Internet is evolving.
The read-only era of Web 1.0
Tim Berners-Lee created Web 1.0, the original version of the WWW, in 1989 with the intention of facilitating information sharing and dissemination between academic institutions and researchers. By the late 1970s, Bulletin Board Systems (BBSs) had started connecting users to the Internet, which had existed since the 1970s. BBSs, which were typically hosted by enthusiasts, allowed users to upload and download files, post messages, and even display simple ASCII-based graphics. Dial-up modems were used to connect, and their extremely slow speeds (300 or 1200 baud!)
Web 1.0: Modems and Bulletin Board Systems
Author Michael Pereckas from Milwaukee, Wisconsin, USA, has granted his modem image a Creative Commons Attribution-Share Alike 2.0 Generic license, making it freely distributable.
HyperText Markup Language (HTML), a standard for exchanging data across browsers, was created by Berner-Lee. Web 1.0 refers to the time frame from 1989 and 2003, which is also known as the “read-only” era of the Web. Back then, much of the material on web pages was static and linked to other pages. During that period, visitors mostly read the content on web pages without often having the opportunity to engage with them.
Web 1.0: Mosaic and Netscape
Numerous websites with various types of material started to arise as more people were able to access the Internet thanks to the Web browser. Websites, like the BBSs that came before them, were essentially independent and decentralized.
The read/write era of Web 2.0
Web 2.0 was created with the arrival of faster connectivity (more bandwidth). Here we are right now. The “read/write” age of the Web is referred to as Web 2.0. It contains the dynamic and interactive material we are accustomed to, such as forms, controls, polished visuals, pictures, and videos.
In contrast to Web 1.0, Web 2.0 has significantly more centralized functions thanks to the emergence of the Cloud, which is dominated by a number of significant firms. For some of the businesses that develop and operate the Cloud, data about us has emerged as the most valuable asset. In a way, we might be thought of as the products of the Web, as our information is gathered, arranged, and sold to advertising for enormous profits.
The growth of the internet
With the conviction that no one person, organization, or government can totally control Web3, it is truly decentralized. Decentralization can take many different forms, including filecoin, the blockchain (a decentralized digital ledger), non-fungible tokens (NFTs), decentralized autonomous organizations (DAOs), decentralized wireless (DeWi), and decentralized programs (DApps).
Along with being open (public blockchains), permissionless (no need for centralized intermediates to approve transactions), and trustless (no requirement for centralized third parties to grant authorisation), Web3 also has these additional characteristics.
As a component of Web3 and the metaverse, blockchain
Many people mistake the metaverse for being blockchains, cryptocurrency, or Web 3. These are all basic technologies that might support the development and flourishing of the metaverse, but they are not interchangeable. Furthermore, there is no assurance that Web3 will ultimately serve as the foundation for the development of the Internet. It’s likely that the metaverse development company in a centralized structure akin to the Internet of today.
In reality, there is still a lot of discussion in our sector about how to precisely define what the metaverse is or will become. But that will be covered in the following blog in this series. Whatevr the case, the rich, dynamic, and interactive character of Web3 and the metaverse will necessitate faster networks, greater bandwidth, and lower latency, in addition to extremely high levels of processing and storage.
The Internet and Web 2.0 have already been made possible in large part because to Suffescom Solutions. In order to get a lot of bandwidth out of fiber, we were the first to commercialize dense wave multiplexing (DWDM). Additionally, we have been a leader in the development of coherent optical interfaces over the past 20 years, enabling even another improvement in usable bandwidth.
In essence, Suffescom Solutions has evolved into a supplier of the conduits that transport the internet’s rivers of data across the world. We enable the circulatory system of the internet. Another substantial increase in bandwidth and performance will be needed for Metaverse and web3.0. Suffescom Solutions is therefore assisting in the creation of an ecosystem to tackle the issue of creating a network that is metaverse-ready.